SitcomReality Web Games
Welcome to my collection of web games, all playable directly in your browser!
Feel free to play and test these games on my GitHub Pages site and see if I’ve explained anything on SitcomReality.com. Each project is built as a small, fun experiment—I’m always working on more, so be sure to check back for updates!
🎮 Playable Games:
- Serpent (✅ Finished)
- Snake, but fancier and prettier, with a verlet chain
- Spell Fusion Arena (✅ Finished)
- Collect & combine elements into spells to destroy swarming enemies
- Herd Scene (✅ Finished)
- A crowd of tiny move into the shape of text or images
- Dungeon Map Cinema (✅ Finished)
- Use the map editor to create dungeons, and use the built-in timeline and keyframe controls to create a stunning cinematic video
- Sonar Sorcerer (30% Finished)
- You can only see where sounds impact. Fire your wand to echolocate the escape route
- Still A While Away (80% Finished)
- The nostalgic feeling of looking out the window on a long drive in some forgotten place
- Slingapult Launch Cascade (60% Finished)
- A chaotic roguelike launcher game with multiple upgrade-able stages
- Leaf Drift (95% Finished)
- I just think caustics are beautiful
- Generic Pixel Art Dungeon Crawler (50% Finished)
- Experimenting with a stat grid instead of the standard DnD-type stats
- 2D Scrolling Shooter (65% Finished)
- A roguelike that’s shaping up to be a lot of fun
- F.A.L.E.S.C. (10% Finished)
- One day this will be an awesome turn-based multiplayer game
- OctoPull (Octopus Grapple) (40% Finished)
- Remember the ninja rope? Imagine that, but it’s a tentacle from your fishbowl
- Automation Matrix (25% Finished)
- A logistics game with whimsical animated machines based on the old blue ball factory gifs.
- Liquid Time (55% Finished)
- A particle simulation sandbox intended to simulate vast long-term time ranges (it doesn’t work great yet)
- Synchrony (20% Finished)
- Autochess-style deckbuilder
About
All games here are made and maintained by SitcomReality. Most are prototypes or experiments in various states of incompletion—feedback and bug reports are always welcome!